![]() ![]() It cuts down on time spent training militia, which is a huge time sink. It gives you peace of mind-you know you're not missing out on peaceful ways of advancing your cause (this is true even if someone online says that you don't need the best, since you can't know if they're right).Ģ. Nobody is better at talking to people and training militia than this guy. If you're just looking at his stats, he is the best leader you can hire, and a Teacher (Expert) on top of it. ![]() Nobody picks this guy as their favorite merc, and it's entirely for personal reasons. Raider is a police officer with an annoying voice and an awesome wife. It is silly and amusing, but lest you as a player believe that you are immune to such biases, the character of Raider seems designed to challenge that presumption. Raider - Some of the NPCs are prejudiced, like Steroid hating Russians (Ivan and Igor), and Blood hating white South Africans (Cliff Highball). So for a pittance you get a merc who quickly becomes a good combatant, repairs your items, and eliminates some of the most annoying situations you'll come across. Barry can also easily become a good combatant-his physical stats are adequate (lowest is Agility at 72), and Marksmanship trains quickly (Barry's starts at 70, which is probably more than your IMP merc). You could also hire Static to pick locks, and Red to handle explosives, but both of them are more expensive than Barry, and you'd always need to bring them both, which is a problem because vehicle space is limited. Nails can also handle both locks and traps, but has a hard time with Electronics, and he costs more than twice as much as Barry. However, Trevor is several times more expensive than Barry, which makes him impractical as an early or permanent hire, and Barry is a fast learner (91 Wisdom) so his Mechanical skill should skyrocket if he spends his non-combat time repairing items. The main difference is in their Mechanical skill, as Trevor's starts practically maxed (99) while Barry's is a mere 44. There are only two mercs who meet all these requirements: Trevor and Barry. This means you want someone with the Lock Picking and Electronics skills, as well as high Explosives skill with decent Mechanical skill and Dexterity. For example, Raven is a phenomenal sniper for her price at first-night ops, sunglasses, dexterity and marksmanship in the 90s, at less than 60% of the price of Lynx or Scope-but she eventually surpasses Lynx and Scope in price, making her just another very expensive top-tier merc, of which there are many.īarry - Being able to handle locks and traps eliminates the annoyance of liberating a sector and then finding that there are containers you cannot open. I could argue that his inability to learn wastes experience that other mercs could use, but I don't think it's important for hired mercs to become better combatants over time, because you can just replace them with better mercs instead. Len has the special ability of being unable to gain further skills and levels, which means he will never increase in price. Teacher - Better than most at training militia.ĥ4 Mechanical - Better than most at repairing items. Also useful outside of combat:Ħ1 Leadership - Good at talking to Arulco natives. Excellent combatant who starts with an assault rifle, trivializing the early battles. Len - Higher experience level (7) than everyone else on AIM except Gus Tarballs (8), at half the price of Scully. ![]()
0 Comments
Leave a Reply. |